×Create ShapeTwo Rail SweepExtrude and WeaveTurn and SpinSculptingCreate Texture AreaCreate Component from BitmapClearing or Splitting ComponentsCreate Vector BoundaryBakingCreate Component From Visible ModelEmboss ComponentComponent PropertiesSmooth ComponentsAdd Draft To ModelOffset ModelScale Model HeightSlice Model
Turn and Spin Form

Turn and Spin

Turn and Spin Icon

The Turn and Spin tool allows you to create a 3D component by turning or spinning a cross section (an open vector)

Turn

Turn takes a profile and turns (rotates) it around line from start point to end point to create a rounded symmetrical shape. To turn a shape select the vector cross section you want to turn and use the Turn (Rotate) option, this cross section should represent the silhouette of the shape you wish to create. You can click Apply to create your 3D turned shape.


Turn Example 1


Vector Cross Section to Turn around line from Start Point to End Point

Direction the Vector Turns Looking up the X Axis

Result of Turned Shape in 3D View

Turn Example 2


Vector Cross Section to Turn around line from Start Point to End Point

Direction the Vector Turns Looking up the X Axis

Result of Turned Shape in 3D View

Turn Example 3


Vector Cross Section to Turn
(Blue) around line from Start Point to End Point (Red)

Direction the Vector Turns Looking Down the Z Axis

Result of Turned Shape in 3D View

Spin

Spin takes a profile and spins it around the left end point of the cross section to create a circular component based on the profile shape of your cross section. To spin a shape select the vector cross section you want to spin around the left end point and click Apply to create your 3D spun shape.

Spin Example 1


Vector Cross Section to Spin around Left End Point

Direction the Vector Turns Looking down the Z Axis

Result of Spun Shape in 3D View

Spin Example 2


Vector Cross Section to Spin around Left End Point

Direction the Vector Turns Looking down the Z Axis

Result of Spun Shape in 3D View

Spin Example 3


Vector Cross Section to Spin around Left End Point

Direction the Vector Turns Looking down the Z Axis

Result of Spun Shape in 3D View
Note: The Spin Tool will always Spin around the left end point, which may require you to move your vector to the right side of your job to accommodate the vector being spun to create the spun shape.
Scale to Exact Height

Scale to Exact Height

Checking ✓ this option scales the shape calculated so its maximum height is the value entered in the Height area of the form.

Common Modeling Options

All four of the main modeling tools in the software use a common set of commands to assign a name and combine mode to the component being created along with options to apply the settings in the form, reset the shape, start creating a new component and close to exit the function.

Combine with other components...

Combine with other components...

This section includes options to allow you to name your Component and control the way it will be combined with other objects in the Component Tree. See Component Management from within a modeling tool for more information.

Reset

Clicking the Reset button will remove the current shape, doing this before you Close the form will ensure that a component is not created from the current selection. Clicking this does retain the current set of selected vectors.

Apply

Clicking the Apply button will create a shape based on the settings you have chosen. You can make edits to the different parameters that control the function and continue to hit Apply to update the current component until you are happy with it.

Start New Component

Clicking the Start New Component button will create a component based on the current applied settings and deselect all the vectors to allow you to start the selection process to make a new component. The Component will be added to the Component Tree but the software will stay within the form so you will not see this until you have finished creating shapes with this function and hit the Close button.

Close

Clicking the Close button will close the form returning to the Modeling Tab icons and the updated Component Tree reflecting any changes that you have made. If you wanted to remove the shape you just created then you can hit the Undo icon or use the keyboard shortcut to undo, CTRL+Z or simply Right Click the component in the Component Tree and use the delete option.